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Okay, first working prototype of the questions for the game in Love2D, randomly choosing the options, it's just the skeleton, but... It's alive! 😁
The buttons work and also as an extra feature, the system used for styles was reworked. It will be much more flexible to be able to reuse this library in the future 🙂
After adapting what we had from the old library's GUI and fixing some bugs, I think it's minimally usable. 🙂
Finally, after a lot of work, we finally have statistically balanced results on the dating sim routes.
Although, to be honest, I had to cheat a little 😅

Considering the dating sim project, I think it would be a good idea to revisit the experiment of implementing advanced buttons that I made in Love2D 🤔
I was answering a question and ended up adapting this shadertoy to love2D.
To be an example done quick and bad, ended up nice 🙂
You can see the result code here.

I made a small application using the Python textual library to be able to upload updates from the terminal.

This is a prof post.